Oct 13, 2005, 11:29 PM // 23:29
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#181
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Academy Page
Join Date: Oct 2005
Guild: GRZL
Profession: R/Me
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Quote:
Originally Posted by Maxiemonster
Nice interface
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thanks
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Oct 14, 2005, 12:57 PM // 12:57
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#182
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Krytan Explorer
Join Date: Jun 2005
Location: Melbourne, Florida.
Guild: [HTR]
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Can anyone tell me how to find this" Customize" button? -_-
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Oct 14, 2005, 02:16 PM // 14:16
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#183
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Desert Nomad
Join Date: Aug 2005
Location: California, USA
Guild: Angel Sharks [AS] (RiP [KaiZ] T__T")
Profession: Mo/E
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its in the menu button, found at the bottem left of ur screen. Click the menu button, its at the top of that little window.
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Oct 24, 2005, 05:56 PM // 17:56
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#184
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Ascalonian Squire
Join Date: Jul 2005
Profession: E/Mo
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Quote:
Originally Posted by Katch
Yep I hate those damn tooltips too!
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Me too, and now they are even BIGGER
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Oct 24, 2005, 07:19 PM // 19:19
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#185
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Wilds Pathfinder
Join Date: Jul 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: Mo/
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I want to see a guild battle where both teams use an interface whcih COMPLETELY covers the game graphics.
So all you can see is your skills bar, health/energy and party list, not even using radar!
It would be completely possible because of the great targeting system following call hotkeys etc. It'd be like playing an old text based rpg.
Be slighly harder if it was capture the relic though :S
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Oct 27, 2005, 05:26 AM // 05:26
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#186
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Krytan Explorer
Join Date: Aug 2005
Guild: The Incredible Edible Bookah [YUM]
Profession: W/N
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Somewhere I saw a screenshot of an interface where the party window contained an energy bar for each member; but I can't for the life of me find it now. It was involving a discussion about energy regen and Eve the necro henchie if I recall; but beyond that I don't know, and Googling hasn't turned it up.
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Oct 28, 2005, 12:14 PM // 12:14
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#187
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Lion's Arch Merchant
Join Date: Sep 2005
Location: Canada, Gatineau
Guild: None
Profession: Mo/R
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I think this seriously frees alot of my screen space.
I updated it since then:
Compass:
Is now nestled completely to the top left corner, instead of hanging from the district list.
--When not in a district, the list dissapears. It makes it very clean and spiffy looking.
Effects Monitor
I've switched the effect monitor with the skill bar and made the skills bar a little bigger, the effects monitor a little smaller.
--I found it less confusing that way since the effect monitor just seemed to be floating in the bottum and I couldn't follow it very well with my eyes. This way the bar seems to add support visually to the effect monitor.
Problem with the interface:
If you are used to clic/selecting skills(Which you shouldn't be doing) then the descriptors that pop up from the skill might be a problem. It block 4 skills at a time.
This is my interface:
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Nov 08, 2005, 03:40 AM // 03:40
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#189
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Academy Page
Join Date: Aug 2005
Location: Shiverpeaks
Guild: Knights of Deldrimor
Profession: R/W
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the most important thing i do is reposition the target's health bar directly over my own and then rescale it to match. then i can basically look at a fraction of my targets health percentage over my own. i find this very conveniant. i then put the target's "skill in use" bar next to the target's health, right over my energy bar.
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Nov 10, 2005, 06:36 AM // 06:36
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#190
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Frost Gate Guardian
Join Date: Sep 2005
Location: The Netherlands
Profession: N/Mo
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I think my interface is easy and better than most of the other interfaces posted here.
See for yourself:
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Nov 10, 2005, 08:02 PM // 20:02
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#191
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Krytan Explorer
Join Date: Jul 2005
Guild: [FDG]-Fudge
Profession: Mo/Me
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Here is mine. I keep the health and energy below the skill bar so that the description does not get in the way. Condition/Enchantments and party formation are on the right side:
Last edited by ChoKILLate[FDG]; Nov 10, 2005 at 08:05 PM // 20:05..
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Nov 12, 2005, 01:13 PM // 13:13
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#192
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Ascalonian Squire
Join Date: Jul 2005
Profession: E/Mo
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Quote:
Originally Posted by ChoKILLate[FDG]
Here is mine. I keep the health and energy below the skill bar so that the description does not get in the way. Condition/Enchantments and party formation are on the right side:
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Thankyou, why didnt I think of that.
"Health and energy BELOW skill bar" (smacks head)
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Nov 13, 2005, 05:41 PM // 17:41
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#193
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Frost Gate Guardian
Join Date: Apr 2005
Location: Behind the black shroud.
Guild: FFF
Profession: R/Me
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Well i didn't read thru all 6 pages, sue me im lazy, it's been an 18 hour day
seen some strage icons on peoples ss lately, and then it hit me you can drag and drop the "menu" items on to your screen, friends list hero, inventory etc, i haven't figured out how to get rid of these if i want yet, if anyone know's lemme know plz.
Image size and color reduced.
:::End Transmission:::
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Nov 13, 2005, 08:00 PM // 20:00
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#194
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Lion's Arch Merchant
Join Date: Aug 2005
Location: USA
Guild: Heavenly Shadows [milf]
Profession: W/R
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FFF_WarRaven - All you do is drag them (menu items) back to the Menu button to get them off. I have Customise and Log out on mine as those are the two I use most.
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Nov 14, 2005, 07:18 PM // 19:18
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#195
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Frost Gate Guardian
Join Date: Jul 2005
Location: Florida
Guild: Talk Less More [Sekz]
Profession: Rt/E
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Simple and easy. Gives a decent view of the environment.
I like to use the word stream-lined for this setup. I liked the default setting but then after awhile found it claustrophobic so I moved things around to what you see in this picture. Meters are off to the side or bottom and don't clutter my field of vision too much.
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Nov 14, 2005, 08:51 PM // 20:51
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#196
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Krytan Explorer
Join Date: Jul 2005
Guild: [FDG]-Fudge
Profession: Mo/Me
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That's my mesmer up above, but I realized I did not show where everything else was so this makes for a more complete picture. I keep weapons shown because I do switch them out when farming or when running vs normal fighting. I keep all enchantments/hexs to the right of skills so I can easily notify a monk/mes of my condition. I have the enemy life and skills slightly off center to the right so I can easily see when to disrupt while still focusing on the area in front of me. I normally keep the player bar small unless using a monk. It is kept close to the skill bar so that I can easily click and heal:
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Nov 18, 2005, 11:11 AM // 11:11
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#198
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Ascalonian Squire
Join Date: Oct 2005
Guild: ToA
Profession: Mo/Me
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The low perspective of this pic might be a little deceptive, but normally the effects monitor is sitting right above my toon's head so not a single hex or condition slips through without me noticing. Very important for a monk (or anyone, really) to place this somewhere that your eyes dont have to dart back and forth to see. I put the upkeep monitor right on top of it to save space, and my target monitor just above center screen so i know everything that my enemy is doing. This interface sometimes blocks my view a little, but I'd rather give up admiring the scenery than hide everything in a corner.
Last edited by Mr. Self Destruct; Nov 18, 2005 at 11:14 AM // 11:14..
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Nov 18, 2005, 01:52 PM // 13:52
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#199
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Krytan Explorer
Join Date: Jul 2005
Guild: [FDG]-Fudge
Profession: Mo/Me
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Nice shot! What widescreen resoultion do you use?...and how do you like your Yakslapper?
However as a monk, I am more worried about conditions on others so I have to keep an eye on everyone through the player monitor...unfortunately I don't want that right in the middle of my screen.
Last edited by ChoKILLate[FDG]; Nov 18, 2005 at 01:58 PM // 13:58..
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Nov 19, 2005, 06:34 AM // 06:34
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#200
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Ascalonian Squire
Join Date: Oct 2005
Guild: ToA
Profession: Mo/Me
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To each his own. When i play mo it just seems like i'm staring at the interface more than anything else. I like to be able to have my eyes center screen and stil lbe able to see all the critical elements of my interface. Maybe i'm just weird (almost certainly, actually). And thats not ws actually, i just have my monitor at odd settings because its a peice of crap. And i love my 'slapper. Though it didnt help me much in this particular fight. Moments later i moved to get out of the way of a group of patrolling minotaurs (didnt want them uglying up my shot) and three rockshots popped up. bleh
Last edited by Mr. Self Destruct; Nov 19, 2005 at 06:38 AM // 06:38..
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